2023-present

In the writers’ room for Ken Levine’s AAA title Judas.

I develop and write complex narrative content in collaboration with Design, Art, Audio, and UX/UI.

“I’m here to set you free—whether you like it or not.”

In this role, I…

  • Write dialogue for both main characters and NPCs in a range of tones/accents

  • Design and implement modular narrative

  • Explore in-engine assets (Unreal zoos) to identify affordances and constraints

  • Collaborate with other writers to keep lore and tone consistent

  • Consult the full range of the studio’s expertise so that my work can be easily implemented

  • Research history, philosophy, science, and other disciplines for solid diegetic world-building

  • Use Miro, Trello, Confluence, Slack, and Perforce

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