Dialogue that sticks.

For over three years I’ve been writing scripts for Judas’ main characters — real people with deep flaws and complex emotional lives.

My work bridges traditional, linear arcs with systemic gameplay — modular narrative, reusable dialogue architectures, and mini-games. Player-freedom is king, and no two playthroughs are identical.

I collaborate closely with Design, Art, Audio, UX/UI, and other writers to ensure consistency in IP & worldbuilding. I also audit Unreal asset zoos to align narrative beats with studio budget.

Next
Next

Journalism