2023-present
In the writers’ room for Ken Levine’s AAA title Judas.
I develop and write complex narrative content in collaboration with Design, Art, Audio, and UX/UI.
“I’m here to set you free—whether you like it or not.”
In this role, I…
Write dialogue for both main characters and NPCs in a range of tones/accents
Design and implement modular narrative
Explore in-engine assets (Unreal zoos) to identify affordances and constraints
Collaborate with other writers to keep lore and tone consistent
Consult the full range of the studio’s expertise so that my work can be easily implemented
Research history, philosophy, science, and other disciplines for solid diegetic world-building
Use Miro, Trello, Confluence, Slack, and Perforce