For three years I’ve been writing scripts for Judas’ main characters — real people with deep flaws and complex emotional lives.
I help shape and implement a range of exciting design features such as modular narrative, reusable dialogue architectures, and mini-games, collaborating with other departments to ensure consistency in IP & worldbuilding. I also audit Unreal asset zoos to align narrative beats with studio scope.
The result is a unique, responsive world in which no two playthroughs will ever be quite the same.